squidypal

"Video Game && Software Developer"

About

Co-Founder @ adjectivenoun.xyz

Hi there! I've been developing video games for >5 years now. This is some of my work I wanted to share.

Experienced with...

  • Unity
  • C#
  • C++
  • Godot
  • Blender
  • Aseprite
  • 2D/3D Animation
  • etc.

Contact && Info

Video Showcase At Page Bottom

Public Projects

GitHub Projects

Godouni The Godot game engine but built to navigate similar to Unity Godot Unity Editor Tools The editor tools I consistently use Unity Dissolve Slice Shader Unity shader that cuts a mesh in half with a glow effect Shader ReBuffer .NET Based Clipping Software Designed To Be Seamless .NET SwiftSSE Server Side Streaming Events library for use with Vapor Swift Camera Gaze Camera animation system for Unity Unity Inventory System Slot based inventory with cycle bind support and dynamic sizing Unity LMStudio WebInterface Web interface for use with the LM Studio Server API Web Basic Unity Feedback Camera Shake, Freeze Frame, and FOV Scale with Speed Unity Refresh Reminder Unity addon that reminds you to refresh after code changes Unity Boxed Up Chill box management game - first Godot project Godot Pong C++ Classic Pong implementation in C++ C++ Godouni The Godot game engine but built to navigate similar to Unity Godot Unity Editor Tools The editor tools I consistently use Unity Dissolve Slice Shader Unity shader that cuts a mesh in half with a glow effect Shader ReBuffer .NET Based Clipping Software Designed To Be Seamless .NET SwiftSSE Server Side Streaming Events library for use with Vapor Swift Camera Gaze Camera animation system for Unity Unity Inventory System Slot based inventory with cycle bind support and dynamic sizing Unity LMStudio WebInterface Web interface for use with the LM Studio Server API Web Basic Unity Feedback Camera Shake, Freeze Frame, and FOV Scale with Speed Unity Refresh Reminder Unity addon that reminds you to refresh after code changes Unity Boxed Up Chill box management game - first Godot project Godot Pong C++ Classic Pong implementation in C++ C++

WIP...

Adaptive Screen Lighting

Gun Animations:

Shader Stuff

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